Learning objective: Children can work from their plans previously drawn to create a sturdy 3d model of an Anderson shelter.
Learning objective: Children can display and discuss their work while positivity observing the rest of their classmates models.
Plenary: Before the lesson share out a range of materials (shoe boxes, cardboard, foil, paints and paper) onto each table. With all the children on the carpet, play the video above to engage children into the lesson, and explain what is expected from the lesson ( a well thought out model of an Anderson Shelter).
Use these pictures to model the task to the children!
Activity: (40 minutes) Children are working on creating their models using materials provided, working from their plans. 10 minutes before the end, the children will lay models out with their plans on their tables, to present to the class. Children can walk around the class seeing other children’s ideas and give positive feedback.
Remember to use your plan to create your shelter.
Great: I am able to create a sturdy Anderson Shelter model using my well thought out plan.
Fantastic: I am able to independently create a sturdy Anderson Shelter model using a descriptive plan.
Amazing: I am able to work on my own to use my highly detailed plan to create a well constructed and thought about model model.
National Curriculum Links:
National Curriculum KS1 & KS2 History:
‘Pupils should be taught about:
– changes within living memory. Where appropriate, these should be used to reveal aspects of change in national life
– events beyond living memory that are significant nationally or globally’.
National Curriculum KS1 & KS2 D&T –
-select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately
-select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities Evaluate
-investigate and analyse a range of existing products
their ideas and products against their own design criteria and consider the views of others to improve their work
understand how key events and individuals in design and technology have helped shape the world.’